Pre- and during-Mechanical Bosses, Paladin is sort of a painful class to play. That is until you can get the Poison Prickler. For range, you're stuck with Radiant Water (longer range, bad damage) or Pills (shorter range, better damage, lingers in place so great for charging attacks) but they'll do just fine this early. Its range is way too short and its arc way too awkward to actually use it against the bosses themselves, though-only bother hitting the minions with it, like the Grand Thunder Bird's hatchlings. For early bosses, it's sweet for sustain, and it does decent damage. Another mention is the Life Quartz Claymore. I literally overlapped the Granite Energy Storm with a Blood Harvest when it had all its Energies around it and shredded them, it was sort of sweet. The Omen then feels sort of pointless-as a mid-range weapon, the Poison Prickler is simply stronger, and to hit multiple targets the Scythes are better if you don't mind getting risky. This kind of builds a playstyle I really enjoy for pre-Hardmode Paladin (that's what I call solo/aggro Healer) of getting in boss' faces and throwing down. The Crimson Scythe trivializes the Brain-you can literally just stand there and hold Attack in the second phase and you'll slowly win-and I imagine the Dark Scythe does the same for the Eater, plus they still do great damage to bosses at close range. I say "nearly" because in order to hit with it, you have to get very close and risk taking contact damage or getting hit with projectiles point-blank, but the damage is so incredible it almost doesn't matter. Here's my impressions, smallified because it's a wall: -Pre-Hardmode, the Poison Prickler nearly trivializes all bosses. I've also done a solo Healer playthrough.
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